AI Insights · Timothy · October 2024
Top 5 Golf Games Performance on Unified Platform in Australia Q3 2024
Explore the performance trends of the top 5 golf games in Australia during Q3 2024, including downloads, revenue, and active users data.
During the third quarter of 2024, the top golf games in Australia showed varied performance across downloads, revenue, and weekly active users, according to Sensor Tower data.
Golf Clash - Golfing Simulator from Electronic Arts saw a fluctuating revenue pattern, peaking at approximately $38K in late August. Downloads increased steadily, reaching a high of 2.2K in late September. Weekly active users remained relatively stable, with a slight increase towards the end of the quarter, closing at 11.2K.
Golf Rival - Multiplayer Game by Zynga Inc. experienced consistent weekly revenue, ranging from $9K to $13K. Downloads peaked early in the quarter with over 2.4K in late July, while weekly active users showed a decrease, ending at 5.4K.
Ultimate Golf!, published by Miniclip.com, saw a gradual increase in revenue, reaching a high of $9.4K in mid-September. Downloads began at 2.5K and fluctuated throughout the quarter, with weekly active users declining slightly but maintaining a level above 11K towards the end.
WGT Golf showed stable revenue figures, with a peak of $6.4K in late September. Downloads remained relatively consistent, with a peak of 1.8K at the end of the quarter. Active users saw a slight increase, finishing at 6.2K.
Finally, Golf Battle, also from Miniclip.com, displayed a steady revenue stream, peaking at $6.4K in late July. Downloads were highest at the start of the quarter with 3.9K, while weekly active users remained robust, closing at 15.9K.
These insights highlight the dynamic nature of the mobile gaming market in Australia, with each game showing unique trends. For more detailed insights and data, visit Sensor Tower.